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How to change our industry and respondents' experience for the better
Context
Game-based research methods, including Gamification and more fully-fledged Games for research, are being increasingly used in the market research industry to increase participant engagement, with proven benefits such as enhanced data quality and response rates.
But what is it about games that create those much-needed levels of intrinsic motivation and engagement that lead to better responses and even more creativity and collaboration from respondents? And how can researchers start designing their own game-based research for any kind of project?
Betty Adamou is a global expert in game-based research methods and uses her in-depth knowledge to deliver the workshop in a fashion that is digestible, actionable and provides the concrete foundations to build further knowledge. It includes Betty's game "20 for 20" where researchers will be designing their own game-based survey on the day to a project brief.
This course enables you to:
By the end of the course, delegates should be able to:
Research practitioners and academics seeking to increase engagement, response rates and data quality through a more immersive and enjoyable research experience that can create in-context emotional responses from research participants. Typical delegates might include panel suppliers, clientside researchers, market research agencies and those in marketing and insight management.
By booking this event, you agree to abide by the MRS Harassment and Safeguarding Policy. A copy of the policy can be viewed here: MRS Event Harassment and Safeguarding Policy.
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Jenny Chambers, Nottingham Trent University
24 February 2016
Milo Warby, Super Awesome Ltd
24 February 2016
This event has taken place
Contact us for In Company price/rates
Please let us know if you have any accessibility requirements ahead of the event
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